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Warcraft 2 takes place some time after Warcraft 1 story ends. The game is pretty much the same as Warcraft 1 is in the way you build up and fight against computer controlled forces. The campaign can take a while to complete but it offers hours of fun. I've played and beaten this game lots of times and I've never got tired of this game.
The units have change considerably from Warcraft 1. The controls are completely different from the first game, they made it a lot easier to play and it flows smoothly compared to the other game. The game takes some time to get used to it at first but once you get the hang of it, it becomes fun. The music is pretty good and the graphics are decent for that time in which it came out.
If you like RTS games, then you will enjoy this one. There really isn't much that is bad about the game. It is good all around for the most part. The game has a lot of skirmish maps for even more hours of fun. The game is the best when you don't use any of the codes. The game has the same two races: the Humans and the Orcs. Each race has its strengths and weaknesses. The back story to the game is that the Orcs from another world are sent to take over the world of the Humans.
The units for each race are similar and different at the same time. They are basically the same types with a few changes to the spells that some have and upgrades that can be researched.
This game is one of the best. Be careful when playing this game, it is really easy to get hooked on it, which in itself isn't really a bad thing as all that matters is to have fun while playing. I recommend this game to anyone who likes to play Real-time strategy games.
Blizzard Entertainment has outdone itself with this sequel to Warcraft: Orcs and Humans. The development company has become known for highly playable games - including cartridge classics like Interplay's The Lost Vikings and PC greats such as the side-scrolling action game Blackthorne - but the original Warcraft was the first to show Blizzard's penchant for strategic fare. Warcraft II: Tides of Darkness continues in the same vein as its predecessor, but adds more depth and features to the formula.
Combining the best aspects of many strategy favorites - Dune II, Populous and SimCity - Warcraft II manages to create a truly unique experience that considerably improves upon its predecessor. A plethora of options and features have been added to the real-time war game engine of the original, making every aspect of the game, from combat to resource management, much more enthralling. Flying vessels and seafaring crafts have been added, improving upon the landlocked combat of Warcraft. There are new technologies to research, new structures to build, and new races to align with. Resource management has been expanded, and now includes oil, in addition to gold and lumber, as a necessary ingredient for successful construction and destruction.
In addition to noticeably improved artificial intelligence, the most obvious change to combat is the "fog of war," a shroud of semi-darkness which allows your minions to see only what is in their direct line of sight. This decimates any fool-proof strategies that were available in the original; for instance, you can no longer send a kamikaze scout into enemy territory, then watch the goings-on for the rest of the game. Warcraft II also gives you the option to command nine units at once, making large-scale battles much more viable and enjoyable. And as a complement to the drastic changes in gameplay, the aesthetics have been enhanced too, with highly-detailed SVGA graphics and a bombastic soundtrack that suits the regal mood quite nicely.
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